“Riven is still careful to let you investigate the realm in your own time. The fleeting glimpses of humanity, though, naturally create an urge to meet some of these folks. Why won’t they be your friend? That’s for you to figure out. The emptiness that was taken as a matter of fact in Myst is part of the puzzle in Riven; it enriches the tensions of the game.”
—Our latest “Special Topics In Gameology” series is about emptiness in games. Myst uses it to calm you; its sequel, Riven, uses it to provoke you.
A damn good read if you have a moment!
"Do not fall in love with people like me.
I will take you to
museums, and parks, and monuments,
and kiss you in every beautiful
place, so that you can
never go back to them
without tasting me
like blood in your mouth.
I will destroy you in the most
beautiful way possible.
And when I leave
you will finally understand,
why storms are named after people."
Paraphrased and mixed from Katrina, M.K. (via kevinidentity)